![]() ![]() Immensely strong elephants need spongy foot adaptations to move through mud, and still tar pits are full of mammoths, though mainly young dumb single males covered in dumber dire wolves. It means uproar, rushing, destruction, horrible, noisy, and tumultuous. The word destruction is the Hebrew word shalon, translated as horrible in the King James Version. We see that David cried out, and the Lord lifted him from the pit of destruction. I don't see how being stronger or more agile would really help in this situation. Psalm 40 and the miry clay can definitely refer to trouble. If nothing like this happens, though, the PC would eventually float to the top, apparently, with no harm done. A carnivore might come by, or another natural hazard like a tide might make things dicey for the PC. ![]() What happens then is largely up to the GM and the PC's luck. If he fails, he will almost certainly (perhaps instinctively) struggle to get out, and sink in deeper. If the PC succeeds, he knows not to struggle and not to try and pull himself out too fast, but instead to float and/or move his legs slowly to pull in more water to the sand (as per in the article). The GM asks for a Survival or Naturalist check, perhaps at default. So a character steps into a puddle of quicksand. I probably wouldn't involve DX or ST with the process at all - this simply sounds like a case of appropriate Survival or Naturalist skill: knowing what to do and what not to do. BBC or yahoo news or New Scientist or the like probably have a search feature that would let you come up with the articles. There were some recent news articles about scientific research done on the nature of quicksand. Of course, if you try to support your weight on your hands while you extract a foot, well, then your hands are stuck. You can, very slowly, work stuck body parts free, at about the same rate as you sink in, I am guessing. Trying to use a car, for example, to tow someone out would just end up ripping off the extremety. If takes more force to pull out a stuck foot than even the strongest can muster. Ian Snow Nielson, a retired paramedic who worked in the region for 50. Feet that haven't sunk in very far can probably be pulled out with no more than a squelching sound, but once you sink past the ankle, things get much more difficult. Vehicles of all kinds also regularly get stuck in quicksand in this area, although no one can guess how many times in total. The main problem is that once you start to sink, you get stuck. Quicksand is more dense than people, so you only ever sink down about half-way. It would be much easier for the people in your life to sympathize what you are experiencing if they could see you stuck in a pit of quicksand, struggling to get out. How would you handle it? Does Swimming help? Do you climb out with DX or ST? How many turns does it take to become completely submerged? ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |